Action Space
The action space in StarDojo defines the actions agent can perform within the Stardew Valley environment. Each action corresponds to a registered skill function and supports a clear call template and parameter specification.
Below is a list of available actions:
🔄 move(x, y)¶
Move to the tile at position (x, y).
- Parameters:
x(int): X-coordinate of the destination.y(int): Y-coordinate of the destination.
🛠 craft(item)¶
Craft an item by name.
- Parameters:
item(str): Name of the item to craft (e.g.,"chest").
🪓 use(direction)¶
Use the currently selected tool or item in a specified direction.
- Parameters:
direction(str): One of"up","right","down","left".
🎯 interact(direction)¶
Interact with an object or NPC in a specific direction (also used for harvesting).
- Parameters:
direction(str): One of"up","right","down","left".
🎒 choose_item(slot_index)¶
Select an item from the inventory.
- Parameters:
slot_index(int): Slot index (0–35).
📜 choose_option(option_index, quantity=None, direction=None)¶
Choose an option in a dialog or menu (e.g., shopping or interaction).
- Parameters:
option_index(int): Index of the option (1-based). Use0to close the menu.quantity(int, optional): Quantity to buy/sell (default: None).direction(str, optional):"in"to buy/take,"out"to sell/put.
🔧 attach_item(slot_index)¶
Attach an item (e.g., bait) to the current tool.
- Parameters:
slot_index(int): Index of the inventory item to attach.
❌ unattach_item()¶
Detach the currently attached item from the tool.
- Parameters: None
📑 menu(option, menu_name)¶
Open or close a specific menu.
- Parameters:
option(str):"open"or"close".menu_name(str): Name of the menu (e.g.,"map").
🧭 navigate(name)¶
Navigate to a known location using the built-in pathfinding system.
- Parameters:
name(str): Name of the target location (e.g.,"farm").
⚠️ Note: The
navigateaction is disabled by default. To enable it, you must manually configure in the file below:agent/stardojo/environment/stardew/atomic_skills/basic_skills.py.Each action is registered through the
@register_skill(...)decorator and invoked by the agent via structured calls. These commands serve as the atomic building blocks for LLM agents in the StarDojo simulation environment.